Manager's Page

The manager page is where you set your in-game tendencies. How aggressive will your team be on the bases? How much leash will your starting pitcher get? When do fatigued players earn a day off? These are just a few of the decisions that need to be set on a team's Manager page.

On this Wiki page, we will detail and describe the various game management options available on the Manager page. Keep in mind that the Manager page is also the access point to the Low Minor Position Manager, a tool used to teach players in the Low Minors how to play a new position. For more details, read the Low Minors Position Changes page.

Manager Settings

Here's an explanation of each of the settings found on the Manager page:

  • Next Scheduled Starter - This shows the spot in the rotation that is due to start the next game. You can manually adjust it to select any of the 5 starting pitching slots.

  • Starting Pitcher Toast - The likelihood of pulling a starting pitcher due to lack of effectiveness. Set from 0-10, where 10 will lead to a quick hook and 0 will leave the starter in even when getting hit hard.

  • Relief Pitcher Toast - The likelihood of pulling a relief pitcher due to lack of effectiveness, just like SP toast, the setting is from 0-10.

  • Stolen Bases - The frequency of stolen base attempts with 0 being the least aggressive and 10 being the most aggressive. NOTE: Not all players will attempt steals when set to 10, and some players may still attempt to steal when set to 0. Players with speed will always be more likely to try to swipe a base and players without speed will always be more likely to stay close to the bag.

  • Base-running - This sets your team's aggressiveness on the base paths when trying to stretch an extra base or tag up on a fly ball. How willing are you to test the outfielders' arms? 0 is the most conservative setting while 10 is the most aggressive.

  • Starting Pitcher Fatigue Thresholds - The fatigue level at which the computer manager will pull the starting pitcher. Typically, a starting pitcher will finish an inning he starts, unless he becomes ineffective. Therefore, If an SP's fatigue is above the threshold to start the inning, he will come out and try to finish the inning. NOTE: For a pitcher to start a game, his fatigue must be above 50%, otherwise he will be substituted unless no other pitcher on the roster has a fatigue level over 50%.

  • Relief Pitcher Fatigue Thresholds - The RP fatigue threshold serves two purposes.
  1. ) It is the minimum fatigue level required for a relief pitcher to be eligible to come into a game.
  2. ) When a relief pitcher on the mound hits the fatigue threshold setting, that's when the computer manager will stroll to the mound and make the call to the bullpen for a fresh arm.

  • Position Player Fatigue Thresholds - The fatigue level at which the computer manager will automatically rest a position player. If a player's fatigue level is less than the threshold, the player will be rested and replaced in the lineup by a bench player until his fatigue is over the threshold.

  • Always Use Closer In Save Situation - Selecting 'Yes' will make your in-game manager aggressively use the closer in any last-inning save situation. Fatigue thresholds for the closer still apply. Selecting 'No' will cause the in-game manager to use the CL a lot less frequently and less predictably. However, they will still be the first pitcher to enter the game from the 9th inning on, but only if a call to the bullpen is required due to toast or fatigue.

  • 5-Man or 4-Man Pitching Rotation - If you select 4-man rotation, your SP5 will ALWAYS be skipped and will not be used in relief either. Only SP1-SP4 will be called on to start. If the scheduled pitcher is under 50% fatigue when called on, the Long Reliever (LR) will pitch in his place. In the event that you want your SP5 to start a game while you are using the 4-man rotation setting, you need to manually assign him as the starting pitcher.