A pitcher's ability to pitch will be determined by his ratings in Power (PO), Finesse (FI) Control (CO) and Specialty (SY). A hitter's ability at the plate will be determined by their ratings in Discipline (DI), Contact (CN), Batting (BA) and Slugging (SL). Defensive abilities are influenced by Range (RA), Glove (GL) and Arm (AR). In addition to these ratings, there are a few other factors to consider when scouting players and building your team(s).
EN is the 9th and final rating on the player card. A player's endurance rating influences how long he can go before fatigue begins to impact his performance. During each game, as players play, they slowly lose endurance. Pitchers lose endurance much faster than batters. As a player’s endurance gets low, fatigue often begins to set in. Each player’s fatigue level is indicated by the Fatigue rating. Generally, the more endurance, the longer a position player can play without a day off, or the more innings a pitcher can throw before feeling the effects of fatigue. Endurance is recovered whenever a player has a day off, either due to being taken out of the lineup or his team having a day off. Typically, their endurance level will be fully recovered in four to five days.
Fatigue is equal to current endurance divided by maximum endurance, shown as a percent. When a player's Fatigue is at or below 50%, his ratings begin to show a slow decline. Once a player hits 0%, his ratings are at 80%, and he begins a more rapid decline. The maximum a rating can drop due to fatigue is 60% for position players, and 30% for pitchers. The only ratings which are not impacted by fatigue are a pitcher's Specialty (SY) rating and Endurance itself. It is important to note that catchers fatigue faster than players at other positions, and designated hitters fatigue slower than position players. For more information on fatigue, read about the Fatigue & Resting Players
SeaFat (Season Fatigue)
SeaFat indicates the wear and tear a long season can have on a player. Season fatigue impacts players in two ways:
1.) SeaFat lowers a player's maximum fatigue. Each point in SeaFat reduces the maximum fatigue of a player by one point. If a player has 5% SeaFat, their maximum "full strength" fatigue is 95%
2.) SeaFat increases the amount of time it takes for a player to recover. Players with high SeaFat will take longer to recover than they did before they amassed SeaFat.
For more information on Season Fatigue, read about the Fatigue & Resting Players
The Righty/Lefty rating reflects the skill of a batter or pitcher against right-handed and left-handed batters and pitchers. The RL rating reflects the number of points to be added to, or subtracted from, a batter's DI, CN, BA, and SL ratings when facing a right-handed or left-handed pitcher. Both the batter's and pitcher's RL ratings are used, and they are both used in the same way.
When facing a right-handed opponent, you ''add'' the RL rating; when facing a left-handed opponent, you ''subtract'' the RL rating. (Remember, subtracting a negative is the same as adding a positive.) in general, it is easier to hit against opposite-handed pitchers. As a result, right-handed batters and pitchers typically have a negative RL rating (worse against righties, better against lefties), and left-handed batters and pitchers typically have positive RL ratings (better against righties, worse against lefties). Note, switch-hitters are always considered as hitting from the opposite side of the plate from which the pitcher throws. (CSFBL does not have "switch-pitchers")
Think of "RL" as "effectiveness against a righty" – just reverse the sign when the opponent is left-handed. Take four players:
@@infobox:Right-Handed Batter (RHB): RL -3
Left-Handed Batter (LHB): RL +3
Right-Handed Pitcher (RHP): RL -3
Left-Handed Pitcher (LHP): RL +3
RHP vs RHB: -3 and -3 becomes -3 and -3 (no change), so -3 + -3 = -6 (penalty)
LHP vs LHB: +3 and +3 becomes -3 and -3 (reverse vs lefty), so -3 + -3 = -6 (penalty)
RHP vs LHB: -3 and +3 becomes +3 and +3 (reverse RL for pitcher who is facing a lefty), so +3 + +3 = +6 (bonus)
LHP vs RHB: +3 and -3 becomes +3 and +3 (reverse RL for batter who is facing a lefty), so +3 + +3 = +6 (bonus)@@
That is how you do the RL calculation, but the reality is that it's not quite so simple. The rate at which the RL rating is applied varies depending on the batter/pitcher match-up. Just like in real life, right-handed batters facing right-handed pitchers are not as disadvantaged as left-handed batters facing left-handed pitchers.
- Right-handed batters facing right-handed pitchers have the overall impact of RL ''reduced''.
- Left-handed batters facing left-handed pitchers have the overall impact of RL ''increased''.@@