ToastToast reflects a pitcher's performance, or lack thereof. A pitcher who is performing well has no reason to be concerned about toast. A pitcher who's getting hit hard may be toast.
Fatigue reflects a pitcher's wear-and-tear in relation to their endurance. As a pitcher's pitch count grows, he will start to fatigue. If a pitcher's fatigue gets below a certain threshold, he will be pulled.
It's a good idea to start in the middle and work your way up or down. Setting either of these tendencies to the highest or lowest values can yield results much greater than you may expect!
Each of these factors combine to create the toast value. The higher the value, the greater chance the pitcher will be toast.
A pitcher's toast value is compared to his toast threshold, which is based on a fixed value plus the manager's toast setting. If the toast value is greater than the toast threshold, the manager makes a call to the bullpen.
BeyondSpecial thecircumstances toastwith value system are some other parameters which can cause a pitcher to be considered toast, or could override the manager's decision and keep the pitcher in the game. Among these are:closers:
Fatigue checks for starting pitchers are only made at the start of the inning, except in the following circumstances:
The decision to bring in a setup man or closer is based on the game situation:
The manager setting to "Always use closer in save situation?" will bring in the closer in all circumstances when it is the 9th inning or later and it is a save situation. The only exception is when the closer's fatigue is below the Relief Pitchers manager's rest settings for when to pull relievers.
The preferred order taken is based on the first successful match to the criteria below:
For the dual-slot roles (MR1/MR2 and SU1/SU2), the decision on which pitcher to bring in is based on the following criteria:
As a result, the dual-slot roles are good places to combine a left-handed and right-handed pitcher.