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Manager Page

The manager page is an important page found under the Owner dropdown, where you set your in-game tendencies. How aggressive will your team be on the bases? How much leash will your starting pitcher get? When do fatigued players earn a day off? These are just a few of the decisions that need to be set on a team's Manager page.

Manager Settings

Here's an explanation of each of the settings found on the Manager page:

  • Next Starting Pitcher - This shows the spot in the rotation that is due to start the next game. You can manually adjust it to select any of the 5 starting pitching slots.

  • Rotation Size - By default, your team will use a five starter rotation. If you select 4-man rotation, your SP5 will ALWAYS be skipped and will not be used in relief either. Only SP1-SP4 will be called on to start. If the scheduled pitcher is under 50% fatigue when called on, the Long Reliever (LR) will pitch in his place. In the event that you want your SP5 to start a game while you are using the 4-man rotation setting, you need to manually assign him as the starting pitcher.

  • When to pull starters - The likelihood of pulling a starting pitcher due to lack of effectiveness. Slider ranges from "As a last resort" to "First sign of trouble" - the further right you go, the quicker the hook for a pitcher not performing well

  • Rest starters when - The fatigue level at which the computer manager will pull the starting pitcher. Slider ranges from "Exhausted" to "Fatigued" to "Tired" - the further right you go, the quicker a pitcher will get pulled from the game when tired. Typically, a starting pitcher will finish an inning he starts, unless he becomes ineffective. Therefore, If an SP's fatigue is above the threshold to start the inning, he will come out and try to finish the inning. For a pitcher to start a game, he must be sufficiently rested; players whose Status is Rested,Tired, Good,Fatigued, or OKExhausted can not start a game.

  • Always Use Closer In Save Situation - Selecting 'Yes' will make your in-game manager aggressively use the closer in any last-inning save situation. Fatigue thresholds for the closer still apply. Selecting 'No' will cause the in-game manager to use the CL a lot less frequently and less predictably. However, they will still be the first pitcher to enter the game from the 9th inning on, but only if a call to the bullpen is required due to toast or fatigue.

  • When to pull relievers - The likelihood of pulling a relief pitcher due to lack of effectiveness. Slider ranges from "As a last resort" to "First sign of trouble" - the further right you go, the quicker the hook for a pitcher not performing well

  • Rest relievers when - The fatigue level at which the computer manager will pull the relief pitcher. Slider ranges from "Exhausted" to "Fatigued" to "Tired" - the further right you go, the quicker a pitcher will get pulled from the game when tired. Typically, a starting pitcher will finish an inning he starts, unless he becomes ineffective. Therefore, If an SP's fatigue is above the threshold to start the inning, he will come out and try to finish the inning. NOTE: This threshold also determines the minimum level required for a relief pitcher to enter a game.

  • Rest players when - The fatigue level at which the computer manager will automatically rest a position player. Slider ranges from "Exhausted" to "Fatigued" to "Tired" - the further right you go determines when a player will sit out a game. If a player's fatigue level is less than the threshold, the player will be rested and replaced in the lineup by a bench player until his fatigue is over the threshold.

  • Steal bases - The frequency of stolen base attempts ranges from "Rarely" (least aggressive) to "Often" (most aggressive). Not all players will attempt steals when set to Often, and some players may still attempt to steal when set to Rarely. Players with speed will always be more likely to try to swipe a base and players without speed will always be more likely to stay close to the bag.

  • Take extra bases - This sets your team's aggressiveness on the base paths when trying to stretch an extra base or tag up on a fly ball. How willing are you to test the outfielders' arms? The frequency of attempting to take extra bases ranges from "Rarely" (least aggressive) to "Often" (most aggressive).