Summary: Other Ratings - what makes up everything else
Endurance is a factor of how long a player can go before fatigue begins to impact his performance. During each game, as players play, they slowly lose endurance points. (Pitchers lose endurance much faster than batters.) As endurance gets low, fatigue can begin to set in. Fatigue is illustrated by the Fatigue rating. Generally, the more endurance, the longer a position player can play without a day off, or the more innings a pitcher can throw, before feeling the affects of fatigue. Endurance is recovered whenever a player has a day off (either due to being taken out of the lineup or his team having a day off). Regardless of the level of fatigue, Endurance can always be recovered to 100% in four to five days. Note that catchers fatigue faster than position players, and designated hitters fatigue slower than position players.
Fatigue is equal to current endurance divided by maximum endurance, shown as a percent. When a player's Fatigue is at or below 50%, his ratings begin to show a slow decline. Once a player hits 0%, his ratings are at 80%, and he begins a more rapid decline. The maximum a rating can drop due to to fatigue is 50%. Note that the only rating which is not impacted by fatigue is a pitcher's Specialty (SY) rating and, of course, Endurance itself. For more information on fatigue, read about the EnhancedFatigueSystem.
The Injury column shows the effect of season fatigue on a player. Season fatigue does two things: It caps the maximum amount of rest a player can achieve, and it impacts the ability of a player to rest. Each point in season fatigue reduces the max fatigue of a player by one point. For example, a player with "2%" season fatigue would cap at "98%" fatigue. For more information on season fatigue, read about the EnhancedFatigueSystem.
The Righty/Lefty rating reflects the skill of a batter or pitcher against right-handed and left-handed batters and pitchers. The RL rating reflects a number of points to be added to or subtracted from a batter's DI, CN, BA, and SL ratings when facing a right-handed or left-handed pitcher. Both the batter's and pitcher's RL ratings are used, and they're both used in the same way. When facing a right-handed opponent, you ''add'' the RL rating; when facing a left-handed opponent, you ''subtract'' the RL rating. (Remember, subtracing a negative is the same as adding a positive.) Generally, it's easier to hit against opposite-handed pitchers. As a result, right-handed batters and pitchers typically have a negative RL rating (worse against righties, better against lefties), and left-handed batters and pitchers typically have positive RL ratings (better against righties, worse against lefties). Note that switch-hitters are always considered hitting from the opposite side of the plate of the pitcher. (CSFBL doesn't have "switch-pitchers".)
Think of "RL" as "effectiveness against a righty". Just reverse the sign when the opponent is left-handed. Take four players:
Right-Handed Batter (RHB): RL -3
Left-Handed Batter (LHB): RL +3 Right-Handed Pitcher (RHP): RL -3 Left-Handed Pitcher (LHP): RL +3
RHP vs RHB: -3 and -3 becomes -3 and -3 (no change), so -3 + -3 = -6 (penalty) LHP vs LHB: +3 and +3 becomes -3 and -3 (reverse vs lefty), so -3 + -3 = -6 (penalty) RHP vs LHB: -3 and +3 becomes +3 and +3 (reverse RL for pitcher, who is facing a lefty), so +3 + +3 = +6 (bonus) LHP vs RHB: +3 and -3 becomes +3 and +3 (reverse RL for batter, who is facing a lefty), so +3 + +3 = +6 (bonus)
In addition to this, the rate at which the RL rating is applied varies depending on the batter/pitcher matchup.
- Right-handed batters facing right-handed pitchers have the overall impact of RL ''reduced''.
- Left-handed batters facing left-handed pitchers have the overall impact of RL ''increased''.
These (and other smaller) variances are done primarily for game balance. Without them, left-handed batters and right-handed pitchers would be far superior to opposite-handed players.